Touchpads aren't simply categorised into a single type, instead they have a set of properties, a combination of number of physical buttons, multitouch support abilities and other properties.

# Number of buttons

## Physically separate buttons

Touchpads with physical buttons usually provide two buttons, left and right. A few touchpads with three buttons exist, and Apple used to have touchpads with a single physical buttons until ca 2008. Touchpads with only two buttons require the software stack to emulate a middle button. libinput does this when both buttons are pressed simultaneously.

Note that many Lenovo laptops provide a pointing stick above the touchpad. This pointing stick has a set of physical buttons just above the touchpad. While many users use those as substitute touchpad buttons, they logically belong to the pointing stick. The *40 and *50 series are an exception here, the former had no physical buttons on the touchpad and required the top section of the pad to emulate pointing stick buttons, the *50 series has physical buttons but they are wired to the touchpads. The kernel re-routes those buttons through the trackstick device. See Lenovo *40 series touchpad support for more information.

Clickpads are the most common type of touchpads these days. A Clickpad has no separate physical buttons, instead the touchpad itself is clickable as a whole, i.e. a user presses down on the touch area and triggers a physical click. Clickpads thus only provide a single button, everything else needs to be software-emulated. See Clickpad software button behavior for more information.

Clickpads are labelled by the kernel with the INPUT_PROP_BUTTONPAD input property.

Forcepads are Clickpads without a physical button underneath the hardware. They provide pressure and may have a vibration element that is software-controlled. This element can simulate the feel of a physical click or be co-opted for other tasks.

# Touch capabilities

Virtually all touchpads available now can detect multiple fingers on the touchpad, i.e. provide information on how many fingers are on the touchpad. The touch capabilities described here specify how many fingers a device can track, i.e. provide reliable positional information for. In the kernel each finger is tracked in a so-called "slot", the number of slots thus equals the number of simultaneous touches a device can track.

Single-finger touchpads can track a single touchpoint. Most single-touch touchpads can also detect three fingers on the touchpad, but no positional information is provided for those. In libinput, these touches are termed "fake touches". The kernel sends BTN_TOOL_DOUBLETAP, BTN_TOOL_TRIPLETAP, BTN_TOOL_QUADTAP and BTN_TOOL_QUINTTAP events when multiple fingers are detected.

Pure multi-touch touchpads are those that can track, i.e. identify the location of all fingers on the touchpad. Apple's touchpads support 16 touches, others support 5 touches like the Synaptics touchpads when using SMBus.

These touchpads usually also provide extra information. Apple touchpads provide an ellipse and the orientation of the ellipse for each touch point. Other touchpads provide a pressure value for each touch point (see Touchpads pressure handling).

Note that the kernel sends BTN_TOOL_DOUBLETAP, BTN_TOOL_TRIPLETAP, BTN_TOOL_QUADTAP and BTN_TOOL_QUINTTAP events for all touches for backwards compatibility. libinput ignores these events if the touchpad can track touches correctly.

The vast majority of touchpads fall into this category, the half-way point between single-touch and pure multi-touch. These devices can track N fingers, but detect more than N. For example, when using the serial protocol, Synaptics touchpads can track two fingers but may detect up to five.

The number of slots may limit which features are available in libinput. Any device with two slots can support two-finger scrolling, but Thumb detection or Palm detection may be limited if only two slots are available.

A sub-class of partial multi-touch touchpads. These touchpads can technically detect two fingers but the location of both is limited to the bounding box, i.e. the first touch is always the top-left one and the second touch is the bottom-right one. Coordinates jump around as fingers move past each other.

Many semi-mt touchpads also have a lower resolution for the second touch, or both touches. This may limit some features such as Gestures or Scrolling.

Semi-mt are labelled by the kernel with the INPUT_PROP_SEMI_MT input property.

External touchpads are USB or Bluetooth touchpads not in a laptop chassis, e.g. Apple Magic Trackpad or the Logitech T650. These are usually Clickpads the biggest difference is that they can be removed or added at runtime.

One interaction method that is only possible on external touchpads is a thumb resting on the very edge/immediately next to the touchpad. On the far edge, touchpads don't always detect the finger location so clicking with a thumb barely touching the edge makes it hard or impossible to figure out which software button area the finger is on.

These touchpads also don't need Palm detection - since they're not located underneath the keyboard, accidental palm touches are a non-issue.

Pressure is usually directly related to contact area. Human fingers flatten out as the pressure on the pad increases, resulting in a bigger contact area and the firmware then calculates that back into a pressure reading.

libinput uses pressure to detect accidental palm contact and thumbs, though pressure data is often device-specific and unreliable.